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Old May 10, 2006, 04:34 PM // 16:34   #1
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Default N/Rt the new MM

I was with my ele doing a mission, we brought along the new N/Rt, raising just feinds and horrors, I'm pretty sure I saw her break the10 min barrier, unfortunately I didn't ask the build but a Rit does has a heal summon spell that works on minnions.

Last edited by Markaedw; May 10, 2006 at 07:50 PM // 19:50..
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Old May 10, 2006, 05:02 PM // 17:02   #2
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I'm running N/Rt. I am currently experimenting with Union+Shelter, but they just don't work that well at level 8, covering 10 minions.
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Old May 10, 2006, 05:37 PM // 17:37   #3
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Quote:
Originally Posted by Markaedw
I was with my ele doing a mission, we brought along the new N/Rt, raising just feinds and horrors, I'm pretty sure I saw her break th e10 min barrier, unfortunately I didn't ask the build but I Rit do has a heal summon spell that works on minnions.
As the max you can ever get is 11 (or 12 if minions count as 2?) for that brief second after you summoned it before 1 dies, i think you need to check again.

I still prefer AotL for spamming BotM, could be cos i don't have factions though
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Old May 11, 2006, 08:04 AM // 08:04   #4
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Splinter weapon could be useful depending on the area for your vampiric horrors, as this causes them to damage an area of foes, thereby healing you for ~100+ (depending on the number of enemies that have balled up)

This was tested on dummies in isle of the nameless summoning just 1 vamp horror, and testing the various weapon spells.

Brutal weapon also boosts healing, nightmare weapon causes your minion to receive the healing instead of you (it deals no damage anymore just a life steal for 1 hit), splinter weapon causes area damage.

Winnowing is also useful if concentrating on many different types of summon, but will also boost the healing from vampiric horrors. Haven't tested the various other monk damage boosts (strength of honour/judge's insight), nor have I personally tested weaken armor but others have and say that that also boosts healing.
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Old May 11, 2006, 09:51 PM // 21:51   #5
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I am not liking /Rt.

There is only one interesting combo for MM's: Union+Shelter.

But everytime they trigger, they take damage. Unfortunately, they trigger very often with 10 minions plus hench in play, so they don't last long and they have a long recharge.

I'm sure a Rit primary would be much better with these, but at level 8 they aren't worth it. Not even close.

The only other spells that would be nice are under Spawning Power, the Rit-only attribute.

So I'm gonna have to give N/Rt a thumbs down.
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